I am trying to debug D3D11 shader bytecode without source. According to this page:https://docs.nvidia.com/nsight-visual-studio-edition/Content/Shader_Debugger.htm This should be…
7 years, 6 months ago
I am trying to debug D3D11 shader bytecode without source. According to this page:https://docs.nvidia.com/nsight-visual-studio-edition/Content/Shader_Debugger.htm This should be…
7 years, 6 months ago
12 years, 7 months ago
Try to do so: Get the transpose(float3x3(your WorldViewMatrix)); Get your mesh in local space, multiple him on this ^ And than multiple him as simple, no billboarded mesh…
12 years, 7 months ago
12 years, 7 months ago
Guys: I have a vertex shader that I use for all my non-terrain models. My per-mesh structure has a flags uint where i can set things like billboard, unlit, etc. &nb…
12 years, 8 months ago
Hi! I have a situation that boggles my mind. If i have two meshes, and i use OMSetBlendState before drawing each one (with DrawIndexed), both of them seem to be using whatev…
14 years, 6 months ago
I am trying to debug D3D11 shader bytecode without source. According to this page:https://docs.nvidia.com/nsight-visual-studio-edition/Content/Shader_Debugger.htm This should be possible, under 'Byte
7 years, 6 months ago
Try to do so: Get the transpose(float3x3(your WorldViewMatrix)); Get your mesh in local space, multiple him on this ^ …
12 years, 7 months ago
Why would that accomplish not rotating it? Because it undoes the rotation applied by the camera… My new …
12 years, 7 months ago
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