11 years, 11 months ago
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I'm a bit late on this post, but I'd suggest avoiding Perlin noise and instead using something I like to call OpenSimplex noise: https://gist.github.com/KdotJPG/b127…
11 years, 11 months ago
11 years, 11 months ago
I have been thinking about creating an experimental game that is set primarily in underground caverns, tunnels, and so forth. I've experimented a lot with games containing terra…
11 years, 11 months ago
I'm a bit late on this post, but I'd suggest avoiding Perlin noise and instead using something I like to call OpenSimplex noise: https://gist.github.com/KdotJPG/b127…
11 years, 11 months ago
11 years, 11 months ago
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See all in Discussions I'm a bit late on this post, but I'd suggest avoiding Perlin noise and instead using something I like …
11 years, 11 months ago
I'm a bit late on this post, but I'd suggest avoiding Perlin noise and instead using something I like …
11 years, 11 months ago
Rather than model the entire thing in Blender perhaps it's possible to use a Perlin noise technique such as …
11 years, 11 months ago