12 years, 3 months ago
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Community contributions featured12 years, 3 months ago
That will call doStuff on every object. If you only want to call a method on one object, however, it's not helpful. I'll also suggest that you use a map for lookups, but I would…
12 years, 3 months ago
I'm having difficulties with the algorithm for collision resolution.I'm trying to simulate billiard balls, so finding when they collide is simply checking that the distance betw…
13 years, 6 months ago
I've been thinking about how to add collision to my hobby project, and I haven't been able to find a few answers to some basic issues I have with the simulation itself.…
15 years ago
I agree. This is specially true for your language's libraries. Whoever implemented it for your system will have more information about the environment than you do. They don't ne…
12 years, 3 months ago
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See all in DiscussionsThat will call doStuff on every object. If you only want to call a method on one object, however, it's …
12 years, 3 months ago
I agree. This is specially true for your language's libraries. Whoever implemented it for your system will have more information …
12 years, 3 months ago
No conditionals. If you're having to iterate, then you only need to do a single compare of the result against …
12 years, 3 months ago