14 years, 7 months ago
Highlights
14 years, 7 months ago
14 years, 7 months ago
Let's just jump straight into code: void beginRender(void) { pd3dDev->GetRenderTarget(0, &pBackBuffer); pRenderTexture->GetSurfaceLevel(0, &pRenderSurface); pd…
14 years, 7 months ago
http://www.fmod.org/forum/viewtopic.php?t=13593That's my original thread over on the fmod forums. I decided to post here as well just to get more feedback, I'm really stuck…
15 years, 10 months ago
OK, this should be a quick answer, but I need to texture a circle (home made coding a circle) if you need I can post how I do it, but it's really math intensive and I don't want…
16 years, 7 months ago
Latest Activity
See all in DiscussionsOK, so it's all working now, I don't really know what I changed, but it's working, and I'm going to …
14 years, 7 months ago
I finally got the DirectX debugger to show up (I accidently enabled the 64-bit one, instead of the 32-bit one) …
14 years, 7 months ago
You're performing rendering operations outside of a begin/end-scene pair. Well I moved around my begin and end scene pair, and …
14 years, 7 months ago