12 years, 2 months ago
Highlights
Community contributions featurednothing? So far, I've just skipped doing alpha & blends on textures; but I am curious more if there's a better way than the above proposed?
12 years, 2 months ago
12 years, 2 months ago
I'm using a map to store all of my textures, from which entity's refer upon. There may be an instance where I want one entity whom shares a texture with possibly many other enti…
12 years, 2 months ago
I've been to figure out why this keeps breaking for the last 3 days. I'm using a std::map to store all textures in, hopefully, and then just have my link to the images from that…
12 years, 2 months ago
Pretty comfortable with my c++ code now; I get classes, I get using templates and STL, smart pointers, and to an extent, exceptions. What I don't get is most of the new 2011 sta…
12 years, 7 months ago
Latest Activity
See all in Discussionsnothing? So far, I've just skipped doing alpha & blends on textures; but I am curious more if there's …
12 years, 2 months ago
I'm using a map to store all of my textures, from which entity's refer upon. There may be an instance …
12 years, 2 months ago
The pointers are (I believe) the only local objects now, and are then passed to the map/vector which covers the …
12 years, 2 months ago