13 years, 4 months ago
Highlights
Thanks for the advice, I've managed to split it up some more now (EventManager, EventCallbackStore and EventQueue). I haven't achieved full white box testing as my custom data s…
13 years, 4 months ago
Hi, I'm trying to learn some architecture and design patterns in my latest project including the use of dependency injection and hopefully unit-testable code. I've…
13 years, 4 months ago
13 years, 9 months ago
public void run() { long desiredFPS = 500; long desiredDeltaLoop = (1000*1000*1000)/desiredFPS; long beginLoopTime; long endLoopTime; long currentUpdateTime = System.nanoTime();…
13 years, 9 months ago
Hi, I'm trying to implement a component-based actor architecture for a game project. public <T extends ActorComponent> T getComponent(int componentId) { // HashMap<…
13 years, 11 months ago
Latest Activity
See all in DiscussionsThanks for the advice, I've managed to split it up some more now (EventManager, EventCallbackStore and EventQueue). I haven't achieved …
13 years, 4 months ago
Hi, I'm trying to learn some architecture and design patterns in my latest project including the use of dependency …
13 years, 4 months ago
Thanks for the replies, I think you're right in your thinking regarding the capped fps/sleeping thread theory. Everything runs much …
13 years, 9 months ago