13ย years ago
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Community contributions featureddancingmad, thank you for your feedback. Now that i know what to do, i just need to implement it on my project. Thanks again.
13ย years ago
13ย years ago
Hi everyone, I would like to get some advice on how to make a visually convincing replay for my racing game. I am using PhysX for the physics simulation and i am pโฆ
13ย years ago
Hi everyone, I am not sure how i should calculate the traction torque that act as a brake/resistance on the engine. For example, the real wheels of my car spins, aโฆ
13ย years, 2ย months ago
Hi everyone, I actually use a physics engine for my racing game (physX) with a some rigid bodies. Basically, i have 4 wheels that have a rigidbody on it and these wheels are conโฆ
14ย years ago
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See all in Discussionsdancingmad, thank you for your feedback. Now that i know what to do, i just need to implement it on โฆ
13ย years ago
Sorry dude but i didn't came on gamedev physics forum to get someone who give me a link to a โฆ
13ย years ago
i think i got it. I kind of replied my own answer. So, here is the formula to โฆ
13ย years ago