13 years, 2 months ago
Highlights
Vector Unit used Bullet Physics to create Hydro Thunder Hurricane. There's a post mortem available at gamasutra: http://www.gamasutra.com/view/feature/6184/postmortem_vector_uni…
13 years, 2 months ago
13 years, 5 months ago
Hi guys, I'm trying to do some frustum culling using DirectXMath' BoundingFrustum and BoundingBox classes. Construction of the BoundingBoxes is looking good. I'm using…
13 years, 5 months ago
Hi guys, I have created a signed distance field (two dimensional) which contains the nearest distance to the boundary like in PixelJunk Shooter (described here: http://fumufumu.…
14 years, 7 months ago
I think I've solved the problem myself. The working one is the following: using namespace DirectX; BoundingFrustum tmp( XMLoadFloat4x4A(&proj) ); XMVECTOR det; tmp.Transform…
13 years, 5 months ago
Latest Activity
See all in DiscussionsVector Unit used Bullet Physics to create Hydro Thunder Hurricane. There's a post mortem available at gamasutra: http://www.gamasutra.com/view/feature/6184/postmortem_vector_units_hydro_.phpMaybe you'
13 years, 2 months ago
I think I've solved the problem myself. The working one is the following: using namespace DirectX; BoundingFrustum tmp( XMLoadFloat4x4A(&proj) ); …
13 years, 5 months ago
Hi guys, I'm trying to do some frustum culling using DirectXMath' BoundingFrustum and BoundingBox classes. Construction of the BoundingBoxes is looking good. …
13 years, 5 months ago