13 years, 5 months ago
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It is an improved version of the good old preprocessor by Anthony Casteel (also known as Deyja), from sources dating back to 2005 or so. I was going to mention it in relation to…
13 years, 5 months ago
Edit: false alarm, see below Tested on rev1602. Empty lines (or otherwise syntactically insignificant lines, such as comments) can make the saved bytecode unloadable due…
13 years, 5 months ago
Tested on rev1558. Likely related to http://www.gamedev.net/topic/639247-import-function-with-default-argument/ (indeed the code is a chopped down version of the one found there…
13 years, 7 months ago
Tested on rev1549. The bug is sporadic and difficult to pinpoint, its root cause is likely in the bytecode generation rather than bytecode restoration. In a script with a regist…
13 years, 7 months ago
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See all in DiscussionsIt is an improved version of the good old preprocessor by Anthony Casteel (also known as Deyja), from sources dating …
13 years, 5 months ago
Indeed they are. I just realized that it is our preprocessor that converts the character literals into integers, as a …
13 years, 5 months ago
It appears that character literals are now treated as signed (most likely per rev 1600), but scriptstdstring addon's index operators …
13 years, 5 months ago