I'm creating a two stick shoot em up where there are no levels as such but a continuous stream of enemies to kill. In this type of game how do you control the release of attack…
13 years ago
I'm creating a two stick shoot em up where there are no levels as such but a continuous stream of enemies to kill. In this type of game how do you control the release of attack…
13 years ago
13 years, 9 months ago
13 years, 9 months ago
13 years, 9 months ago
I've got a problem with my tilemap based collision detection. The problem is getting stuck on walls and I was wondering what the method is to tackle this issue. For examp…
13 years, 9 months ago
And also, that assembler for an 8 bit processor is very much easier to handle then modern asm. You can fit the entire instruction set on a single page, and it was not uncommon t…
13 years, 9 months ago
I'm creating a two stick shoot em up where there are no levels as such but a continuous stream of …
13 years ago
And also, that assembler for an 8 bit processor is very much easier to handle then modern asm. You can …
13 years, 9 months ago
Thanks for all the replies they are very helpfull! I woke up a but early this morning (6:00 am …
13 years, 9 months ago
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