We are trying to get DirectShow work with USB video capture devices like this. The code simply adds the capture source's filter (capFilter) in the capture graph and then con…
14 years, 9 months ago
We are trying to get DirectShow work with USB video capture devices like this. The code simply adds the capture source's filter (capFilter) in the capture graph and then con…
14 years, 9 months ago
Just need to figure out a way, using Pixel Shader, to project a texture to an arbitary user-defined rectangle. Will be accepting coordinates of the four sides of a quadrilateral…
15 years ago
15 years, 5 months ago
I tried to load the data using CopyPixels(), but it throws D3DXERR_INVALIDDATA exception. RenderTargetBitmap bmp = GetBitmap();// copy into a byte array int stride = bmp.PixelWi…
15 years, 5 months ago
15 years, 5 months ago
I tried to load the data using CopyPixels(), but it throws D3DXERR_INVALIDDATA exception. RenderTargetBitmap bmp = GetBitmap();// copy into a byte array int stride = bmp.PixelWi…
15 years, 5 months ago
We are trying to get DirectShow work with USB video capture devices like this. The code simply adds the capture …
14 years, 9 months ago
Just need to figure out a way, using Pixel Shader, to project a texture to an arbitary user-defined rectangle. Will …
15 years ago
I tried to load the data using CopyPixels(), but it throws D3DXERR_INVALIDDATA exception. RenderTargetBitmap bmp = GetBitmap();// copy into a …
15 years, 5 months ago
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