13 years, 11 months ago
Highlights
but crytek doesn't do any preprocess for LPVs, right? so they're generating that voxel grid in real-time by deconstructing/resampling gemoetry?
13 years, 11 months ago
13 years, 11 months ago
imperfect shadow map reference: http://www.mpi-inf.mpg.de/resources/ImperfectShadowMaps/ http://levelofdetail.wordpress.com/2008/12/19/imperfect-shadow-maps/ point-based GI code…
13 years, 11 months ago
the mesh paint tool specifically. in the first quakecon demo of rage matt hooper toggles between a preview of a final level and a decal layer underneath as he and carmack explai…
15 years, 1 month ago
i've wanted to work on a project like this for sometime. ideally it would be a very basic modeling and animation tool at first, designed to be expanded into something great…
15 years, 9 months ago
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See all in Discussionsbut crytek doesn't do any preprocess for LPVs, right? so they're generating that voxel grid in real-time by deconstructing/resampling gemoetry?
13 years, 11 months ago
edit: quote edit goof
13 years, 11 months ago
from what i can tell the ring isn't touching that surface at all, which is not merely an illusion of …
13 years, 11 months ago