7ย years, 5ย months ago
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Community contributions featured7ย years, 5ย months ago
Hm, I see. I was doing GetRenderState( D3DRS_CULLMODE ) on a "PURE DEVICE" and it actually returns the correct value that I set before. However the MSDN documentation says GetReโฆ
7ย years, 5ย months ago
Hello, Consider you render something with 2 textures: SetTexture(0, <texture_ptr>); SetTexture(1, <texture_ptr>); After you render something with 1 texture: SetTextuโฆ
7ย years, 5ย months ago
Hello, I'm using .fx files for my shader code. The problem is that when compiling Effect (ID3DXEffect) the vertex and pixel shader code are compiled together. The problem is Verโฆ
7ย years, 5ย months ago
Hi! So I'm struggling with this problem about skinning. Let's say you have a vertex that is skinning blended to 4 bones. How do you build the bone matrix / transform in vertex sโฆ
7ย years, 9ย months ago
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See all in DiscussionsHm, I see. I was doing GetRenderState( D3DRS_CULLMODE ) on a "PURE DEVICE" and it actually returns the correct value โฆ
7ย years, 5ย months ago
Hm I see, so Direct3D will not bother sending texture data to the second shader that doesn't use the second โฆ
7ย years, 5ย months ago
Hello, Consider you render something with 2 textures: SetTexture(0, <texture_ptr>); SetTexture(1, <texture_ptr>); After you render something with 1 texture: SetTexture(0, โฆ
7ย years, 5ย months ago