14 years, 1 month ago
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14 years, 1 month ago
the near and far (to my understanding) is how many units towards(near) and away(far) from the camera. so -1 would be (origin - 1) (towards) and 2 would be (origin + 2) (away), s…
14 years, 1 month ago
ok I am having an issue where I have a plane which I am spinning in 3d space, and it is getting cut off then the edge is to far away, or past the near. so I figured I would set…
14 years, 1 month ago
Ok, I am new to OpenGL and I am having a bit of trouble: currently I am rotating a texture by using glRotate on the vertex's GL.Rotate(45, 1.0, 0.0, 0.0); GL.Begin(BeginMode…
14 years, 1 month ago
Ok, I am new to openGL. I am having a hard time figuring out what the best method is for rendering a video in 3D space. I am using C# as my development because I only really wan…
14 years, 1 month ago
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See all in Discussionsthe near and far (to my understanding) is how many units towards(near) and away(far) from the camera. so -1 would …
14 years, 1 month ago
ok this is weird, if the matrix is "replaced" then why does commenting out ortho have a different result? I …
14 years, 1 month ago
I could be wrong, but you might have your near a bit off on the orthographicOffCenter, try: CreateOrthographicOffCenter(0.0f, 1.0f, 1.0f, …
14 years, 1 month ago