10ย years, 4ย months ago
Highlights
Community contributions featuredIf you are using C++ then you should be using iostream instead of stdio. Alternatively you could at least use snprintf.
10ย years, 4ย months ago
10ย years, 8ย months ago
My shader has the following attributes: layout(location = 0) in float pos_x; layout(location = 1) in float pos_y; layout(location = 2) in float rotation; layout(locationโฆ
11ย years, 1ย month ago
I was wondering if anyone knew where I could find some information on how trilinear texture filtering is implemented on GPUs. I remember that in the past GPU vendors would claimโฆ
11ย years, 2ย months ago
Ok, so I have a question. If I wanted to render an object with a non-filtered environment map and wanted to take self occlusion into account I could render the object to a hemicโฆ
11ย years, 5ย months ago
Latest Activity
See all in DiscussionsIf you are using C++ then you should be using iostream instead of stdio. Alternatively you could at least use โฆ
10ย years, 4ย months ago
There is nothing wrong with C++. C++ is love, C++ is life.
10ย years, 8ย months ago
dd + parted They're free with no limitations.
10ย years, 9ย months ago