13 years, 6 months ago
Highlights
You can easily pre-define texture coordinates and the overhead (even when doing it as a one time only event) is minimal. This is the code that I use to do option #1 for m…
13 years, 6 months ago
Hey guys, I'm having a bit of an issue with texture mipmaps. I have a model that uses a diffuse texture that doesn't stretch to the edge of the image file. To clar…
13 years, 4 months ago
13 years, 9 months ago
Hey guys, need some opinions/input on the best way to handle this. Using DirectX 9, for reference. I've recently started implementing animated textures into my eng…
13 years, 6 months ago
Hey guys, In the process of writing some code to render a cube mapped skybox, used to render a star map in space. Running into some issues, the texture isn't coope…
13 years, 9 months ago
Latest Activity
See all in DiscussionsHey guys, I'm having a bit of an issue with texture mipmaps. I have a model that uses …
13 years, 4 months ago
You can easily pre-define texture coordinates and the overhead (even when doing it as a one time only event) is …
13 years, 6 months ago
Hey guys, need some opinions/input on the best way to handle this. Using DirectX 9, for reference. I've …
13 years, 6 months ago