14 years, 10 months ago
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Community contributions featured14 years, 10 months ago
Ok, have yet again refactored the function, this time using one interleaved dynamic array GLfloat displayList that I initialize onLoad according to the mesh vertex count. I get…
14 years, 10 months ago
Hi all The original question for this topic was how to re factor a keyframing/rendering function which uses immediate mode in order to make it more efficient, since I need to ma…
14 years, 10 months ago
I am trying to set up my Sound Manager (FMOD) to play a background music and other action sounds on different channels, as I understand that this is the only way of having simul…
14 years, 10 months ago
I am trying to link FMOD to my project, which I did very easily in the past in Visual Studio 2008.... I am re using the same files that I had in said project, I'm wondering…
14 years, 10 months ago
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See all in DiscussionsOk, have yet again refactored the function, this time using one interleaved dynamic array GLfloat displayList that I initialize onLoad …
14 years, 10 months ago
Also consider interleaving your arrays; non-interleaved arrays are slower with hardware T&L. Thank you very much.... I actually do know …
14 years, 10 months ago
Have updated my original question as I got past the optimization problems I was facing, can anyone have a look …
14 years, 10 months ago