10 years, 10 months ago
Highlights
Community contributions featuredWhy can EngineLib not be dependant? Would you ever use engine without graphics and physics? If so, perhaps the stuff that is common to both graphics and physics can be broken ou…
10 years, 10 months ago
Alright so lets say I've got a little library for graphics called... "GraphicsLib", a Physics library called "PhysicsLib", and another to hold them together... the "EngineLib."…
10 years, 10 months ago
11 years, 3 months ago
Heya! I've been doing some work on a little engine for myself, and I've stumbled upon a little thing that I'm not entirely sure how I should approach. I'm not sure how I should…
11 years, 4 months ago
I'm currently going to school for programming, and my 3d graphics teacher absolutely hates unity. He complains about how he can always tell when a game was made with unity becau…
12 years, 5 months ago
Latest Activity
See all in DiscussionsWhy can EngineLib not be dependant? Would you ever use engine without graphics and physics? If so, perhaps the stuff …
10 years, 10 months ago
Alright so lets say I've got a little library for graphics called... "GraphicsLib", a Physics library called "PhysicsLib", and another …
10 years, 10 months ago
I am liking the idea of the higher level code with knowledge of both ideas, and then keeping the actual …
11 years, 3 months ago