13 years, 4 months ago
Highlights
Community contributions featuredSponji and mhagain are right, that was my question and thank you for your answers. As well as marcClintDion, thank you for your descriptive answer, and references(!).&…
13 years, 4 months ago
After writing some code to load a 3ds mesh (using lib3ds) I found that rendering using indices caused problems, at least for me. After storing all the vertex data into one array…
13 years, 4 months ago
13 years, 9 months ago
As a learning exercise I wrote my own version of several STL components, this allocator generally works however while I was testing particles with it, it crashes after a variabl…
13 years, 9 months ago
Latest Activity
See all in DiscussionsSponji and mhagain are right, that was my question and thank you for your answers. As well as marcClintDion, thank …
13 years, 4 months ago
After writing some code to load a 3ds mesh (using lib3ds) I found that rendering using indices caused problems, at …
13 years, 4 months ago
Does this not strike you as being a little silly?: mMemory = new (std::nothrow) char[mMaxSize * mOffset]; // mMemory = …
13 years, 9 months ago