14 years, 1 month ago
Highlights
I solved this issue by using PVRTC compression since pngs were being fully decompressed on the hardware.
14 years, 1 month ago
I'm developing an iOS game targeting iPad 3/4 that features a high resolution map display. I am using Ogre 3D as a graphical foundation. I have 100 1024x1024 textures stored…
14 years, 1 month ago
14 years, 6 months ago
This data structure will have frequent insertions and lookups. In addition, it needs to be able to return a null pointer if it is indexed by a 3D point that has not had an inser…
14 years, 6 months ago
This particular A* implementation I am starting on will be operating on a 3D grid of a large size, where every node represents a cube in that 3D grid. What is the best data stru…
14 years, 8 months ago
Latest Activity
See all in DiscussionsI solved this issue by using PVRTC compression since pngs were being fully decompressed on the hardware.
14 years, 1 month ago
I'm developing an iOS game targeting iPad 3/4 that features a high resolution map display. I am using Ogre 3D …
14 years, 1 month ago
That's probably a good option. Thanks for the input. Something I should have mentioned previously is that the points used …
14 years, 6 months ago