12 years, 2 months ago
Highlights
“m_pContext->PSGetShaderResources(0, 1, &m_pCurrentTexture);” You are calling PSGetShaderResources() instead of PSSetShaderResources(). Also, you should post in th…
12 years, 2 months ago
I am currently trying to build a D3D11 Renderer for Gwen gui, for some reason non of the textures render, if I change the pixel shader to only return the color, it works. float…
12 years, 2 months ago
I am currently trying to render Gwen gui, but at some points it renders with a white background where it should be alpha, and others it just renders a white box. m_pDevice->S…
13 years, 9 months ago
15 years, 1 month ago
Hello, I am a 16 year old thinking of getting a career in game programming. I wanted to know where to start at my point. I have created 2D menus and one 3D programming roaming a…
15 years, 1 month ago
Latest Activity
See all in Discussions“m_pContext->PSGetShaderResources(0, 1, &m_pCurrentTexture);” You are calling PSGetShaderResources() instead of PSSetShaderResources(). Also, you should post in the DirectX and XNA …
12 years, 2 months ago
I am currently trying to build a D3D11 Renderer for Gwen gui, for some reason non of the textures render, …
12 years, 2 months ago
I am currently trying to render Gwen gui, but at some points it renders with a white background where it …
13 years, 9 months ago