14 years, 10 months ago
Highlights
In fact, while you new or malloc a range of memory, there is a header block who will record these information used to release the memory.
14 years, 10 months ago
14 years, 10 months ago
Hi, guys In the Shadow map sample in ShaderX2, The author draw the shadow like that: 1: Disable the color writing, and render all the scene to generate the depth. 2: use ZFUNC_E…
14 years, 7 months ago
Hi!While implementing the shadow map with shader, I encountered some strange result. there are many dark lines in the surface of the object, but the shadow is correct.this i…
14 years, 10 months ago
Hi! I want to subscribe some subjects with google reader, en, i have no idea what to subscribe, so can you give me some clues~~ Thanks
15 years, 4 months ago
Latest Activity
See all in DiscussionsHi, guys In the Shadow map sample in ShaderX2, The author draw the shadow like that: 1: Disable the color …
14 years, 7 months ago
In fact, while you new or malloc a range of memory, there is a header block who will record these …
14 years, 10 months ago
If you're manually outputting depth from a pixel shader, then you just output a [0.0, 1.0] floating point value. It …
14 years, 10 months ago