15 years, 7 months ago
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so I just create the buffer with the initial vertices and overwrite parts of it in each render call? isn't it better to just create separate static buffers rather than overw…
15 years, 7 months ago
15 years, 8 months ago
How do you append data to dynamic VBOS during rendering? I don't want to render the buffer if there are too little vertices. glBufferDataARB(GL_ARRAY_BUFFER_ARB, m_pDynamicB…
15 years, 7 months ago
Using hooke's law, I have some code from the game physics engine development book but this code doesn't return the object to the spring's equilibrium position,but ra…
15 years, 8 months ago
Hi, I am simulating a particle travelling down a 3D inclined plane. In OpenGL you rotate about the z axis, to rotate about the y axis in spherical coordinates. The code below wo…
15 years, 8 months ago
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See all in Discussionsso I just create the buffer with the initial vertices and overwrite parts of it in each render call? isn't …
15 years, 7 months ago
How do you append data to dynamic VBOS during rendering? I don't want to render the buffer if there are …
15 years, 7 months ago
Using hooke's law, I have some code from the game physics engine development book but this code doesn't return the …
15 years, 8 months ago