13 years, 3 months ago
Highlights
13 years, 3 months ago
struct Rect { float x, y; float w, h; // true means there's a collision bool checkCollision(Ball & ball) { return ball.x > x && ball.x < x + w && ball.…
13 years, 3 months ago
Hello, I want to know if there are any game architectures that are recommended, well, actually I don't know if I can call them architectures or design patterns. Ba…
13 years, 7 months ago
I'm developing a camera class on OpenGL in C++, I want to see the position and rotation that the camera has when using gluLookAt(), for this I'm using glm::lookAt() func…
14 years, 9 months ago
I'm a total noob on Maya, so far I know how to place a cube and map it through UV Mapping editor . I want to export the model in an .obj file with the texture (.dds) and the…
14 years, 10 months ago
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See all in Discussionsstruct Rect { float x, y; float w, h; // true means there's a collision bool checkCollision(Ball & ball) { …
13 years, 3 months ago
Movement behaviour is a common topic on any AI for games book, you can check this oune out: http://books.google.com.mx/books/about/Artificial_intelligence_for_games.html?id=1OJ8EhvuPXAC&redi
13 years, 3 months ago
As i see, there's no best pattern... though I like to use managers since it's easier to me to read …
13 years, 5 months ago