I'm having a problem with figuring out spaces during SSAO calculation. What i'm trying to achieve is basic ssao effectwith depth reconstruction (before diving in to more complic…
4 years, 10 months ago
I'm having a problem with figuring out spaces during SSAO calculation. What i'm trying to achieve is basic ssao effectwith depth reconstruction (before diving in to more complic…
4 years, 10 months ago
6 years, 5 months ago
Regarding #2: Just store in positionKeyValues glm::vec4 instead of glm::vec3.Regarding Release build: always test you performance with Release build (unless you need fast debug…
6 years, 5 months ago
6 years, 5 months ago
Hello Gamedev I'm currently working on my master thesis that compares various ways to filter shadow maps and stumbled upon a problem with Variance Shadow Maps. Is it possible to…
9 years, 1 month ago
Hello, I've got strange artifacts on borders of triangles when rendering scene to texture, then applying it to other mesh. As picture is worth a thousand words, here is a…
9 years, 8 months ago
I'm having a problem with figuring out spaces during SSAO calculation. What i'm trying to achieve is basic ssao effectwith …
4 years, 10 months ago
Regarding #2: Just store in positionKeyValues glm::vec4 instead of glm::vec3.Regarding Release build: always test you performance with Release build (unless …
6 years, 5 months ago
There are three things that you can do:Your translation/rotation/scaling keys are sorted by time, you can use std::upper_bound to find …
6 years, 5 months ago
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