14 years ago
Highlights
Welcome to C++, where the code's made up and the errors don't matter. Turns out my problem was forgetting MyClassName:: in front of the function, which was left out beca…
14 years ago
14 years ago
Hello all again! I'm interested in working with DirectX, but during researching this wonderful library I've got so much questions. At now first of questions is worki…
14 years ago
Hello everyone! I'm very new to GameDev and programming with DirectX. But my experience in programming languages isn't low. However, learning DirectX/HLSL programmin…
14 years ago
I suggest that you can use the same formula: x += xVel * deltaTime. Why not to decrease x axis velocity value? Then you can set up real X position as x_real = (x / 20) * 20. Thi…
14 years ago
Latest Activity
See all in DiscussionsWelcome to C++, where the code's made up and the errors don't matter. Turns out my problem was forgetting MyClassName:: …
14 years ago
I suggest that you can use the same formula: x += xVel * deltaTime. Why not to decrease x axis …
14 years ago
Collision detection in AS3 is done by call hitTestObject() function. That's all what you need. If you want check collisions …
14 years ago