14ย years, 2ย months ago
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Community contributions featuredThanks for the replies. The area of intersection sum is really useful. I found some good stuff in a book and I think the fastest method when using min/max is separating axis: ifโฆ
14ย years, 2ย months ago
14ย years, 2ย months ago
I am converting some files to dds and I'm a little confused about which DXT versions of dds I should be using. For diffuse textures with no alpha should I use DXT1(no alpha)โฆ
14ย years ago
When doing additive blending of two separate animations that run at the same time, should any unused bones of one animation simply remain in the bindpose? For instance when blenโฆ
14ย years, 2ย months ago
Whats the fastest way to test containment between two 2D AABBs? Also I'm testing for intersections like this: return (Abs(Corners[0].X - B.GetCorners[0].X) * 2 < (Cornersโฆ
14ย years, 2ย months ago
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See all in DiscussionsI am converting some files to dds and I'm a little confused about which DXT versions of dds I should โฆ
14ย years ago
When doing additive blending of two separate animations that run at the same time, should any unused bones of one โฆ
14ย years, 2ย months ago
Thanks for the replies. The area of intersection sum is really useful. I found some good stuff in a book โฆ
14ย years, 2ย months ago