15 years, 6 months ago
Highlights
no just a plain old texture, you can use an FBO to render to, that way you don't have to have any output. A 1 dimensional array could work but it's far easier to just cr…
15 years, 6 months ago
15 years, 6 months ago
HI, I have create a offscreen rendering buffer. I have a fragment program jz simple as this: static const char *fragment_source = { "void main(void)" "{" &qu…
15 years, 6 months ago
I have a texture 2048x2048. I want to process the texture line by line in parallel. But I dun know how to program my shader program. Shader can be used to process each vertex in…
15 years, 6 months ago
Hi, I have a program which will send thousands of array with size 2048 bytes each array. I uses VBO here. for(p=0;p<noOfpacket;p++){ for(q=0;q<2048;q++){ gpu_payload[q] =…
15 years, 6 months ago
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See all in DiscussionsHI, I have create a offscreen rendering buffer. I have a fragment program jz simple as this: static const char …
15 years, 6 months ago
I have a texture 2048x2048. I want to process the texture line by line in parallel. But I dun know …
15 years, 6 months ago
no just a plain old texture, you can use an FBO to render to, that way you don't have to …
15 years, 6 months ago