13 years, 10 months ago
Highlights
13 years, 10 months ago
Frankly, I don't understand why you'd need accurate clash checking for a theme park sim. What are the objects whose clashes you need to prevent? Maybe "collision&qu…
13 years, 10 months ago
I am involved in the development of an open source game featuring theme park construction and operation. For this game I want to make a quadtree map for collisions to prevent tw…
13 years, 10 months ago
I'm working on an open source theme park game, and need to know this. I have the bezier point function worked out: for(t=0;t<1;t+=tstep) P(t)=pow(1-t,3)*P1 + 3*pow(1-t,2)…
15 years, 4 months ago
First off, the project I'm trying to get off the ground is a turned-based state simulator in the mold of SimCity or Civ. I have Allegro installed, plus a whole how-to book j…
15 years, 6 months ago
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See all in DiscussionsFrankly, I don't understand why you'd need accurate clash checking for a theme park sim. What are the objects whose …
13 years, 10 months ago
I'm going to try Bullet. I didn't really want a full physics simulator, just something for space occupancy to prevent …
13 years, 10 months ago
I was thinking about that. Each occupancy in the tree could have a tag giving it's shape type. I think …
13 years, 10 months ago