13 years ago
Highlights
In the source engine, for example, map designers place little environment mapping entities which are used as camera positions for generating environment maps that are used on re…
13 years ago
13 years ago
Hi~I've read some papers about using an environment cube map for secondary specular lighting and want to try this in my engine, but I don't know very clearly…
13 years ago
Hi~Recently I downloaded some skined meshes for my demo,some of them were mirrored and just have a half of contents in the texture(since the UV in mesh were also mirrored).…
13 years ago
Yesterday I found a problem of my demo, when the object and camera were far away from (0,0,0), such as an object at (2000,2000,0) and camera at (2010,2000,0) , the accurac…
13 years, 5 months ago
Latest Activity
See all in DiscussionsIn the source engine, for example, map designers place little environment mapping entities which are used as camera positions for …
13 years ago
Hi~I've read some papers about using an environment cube map for secondary specular lighting and want to try this in my engine, but I …
13 years ago
maybe you've set the wrong wrapping mode, try GL_CLAMP_TO_EDGE. or your texture has already some dark pixels? in …
13 years ago