Hi, I'm implementing screen space reflections in my engine. They work ok but I want to make them more stable by accumulating results from previous frame. The problem is that rep…
10 years, 1 month ago
Hi, I'm implementing screen space reflections in my engine. They work ok but I want to make them more stable by accumulating results from previous frame. The problem is that rep…
10 years, 1 month ago
12 years, 7 months ago
I definitely didn't think that Microsoft would respond so quickly! Let's hope that it's something substantial (bindless resources plz!), and not just a band-aid. Aren't b…
12 years, 7 months ago
12 years, 7 months ago
Hi, In my simple shader editor i want to add the ability to look at shader's source code and corresponding assembly output for selected line or region. I know in a debug mode i…
12 years, 8 months ago
Hi, I have my little engine/framework in c++ and dx 11. I am using vs 2013 rc with the latest compiler. My engine is compiled to static lib library and used in few sample applic…
12 years, 10 months ago
Hi, I'm implementing screen space reflections in my engine. They work ok but I want to make them more stable …
10 years, 1 month ago
I definitely didn't think that Microsoft would respond so quickly! Let's hope that it's something substantial (bindless resources plz!), and …
12 years, 7 months ago
In c++ to analyse disasm in release mode i just used to put few volatile variables or __asm nop. …
12 years, 7 months ago
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