13 years, 8 months ago
Highlights
Thank you for replies. In conclusion i decide to use plugin architecture. It would give a lot flexibility and it`s like all editors do. But i never before faced with that.…
13 years, 8 months ago
I'm creating 3D Game Editor for my own use. As rendering i took Ogre3D and MFC as UI. I faced with architecture problem. I am using Document/View archi…
13 years, 8 months ago
I am using the Kinect sensor to generate a point cloud of a person. I need to generate from the point cloud the corresponding set of collision surfaces in NVidia PhysX. To achie…
14 years, 1 month ago
[color=#000000][font=tahoma, arial, verdana, sans-serif,]Hello, help me please to figure out how to make PhysyX calculate character's clothes as a physical object (not an an…
14 years, 3 months ago
Hi all. I'm now thinking about simulating vehicle with Bullet. I am using simple ray cast with a few improvements now, but simple ray cast is a very bad way to simulate. Con…
15 years, 5 months ago
Latest Activity
See all in DiscussionsThank you for replies. In conclusion i decide to use plugin architecture. It would give a lot flexibility and it`s like …
13 years, 8 months ago
I'm creating 3D Game Editor for my own use. As rendering i took Ogre3D and MFC as UI. I …
13 years, 8 months ago
I am using the Kinect sensor to generate a point cloud of a person. I need to generate from the …
14 years, 1 month ago