15 years ago
Highlights
I've read so many tutorial, all of which show how to dymaically render to a cube map. And another sample from the SDK uses cube map through shader, which I've no idea ho…
15 years ago
15 years ago
Hi everyone! I'm building a Direct3D based game engine. I use my own file format for static / skinned meshes. The exporter is based on an article from The Game Engine Ar…
15 years, 4 months ago
15 years ago
Hi, i've been trying for a way to solve this issue but i cant found how. Suppose i have 3 class defined in 3 different .h and .cpp files, and 2 of them are "sub-class&q…
15 years ago
Latest Activity
See all in DiscussionsI've read so many tutorial, all of which show how to dymaically render to a cube map. And another sample …
15 years ago
Hi, i've been trying for a way to solve this issue but i cant found how. Suppose i have 3 …
15 years ago
For the terain - it is quite simple: 1. Define a custom vertex format (in case you need multitexturing) 2. …
15 years ago