13 years ago
Highlights
Yes and that is my understanding of how it should work. What I'm saying is that if I output a linear gradient without any correction my eyes perceive it as linear on the monitor…
13 years ago
Hello! I'm currently trying to make sure that my engine handles gamma in a correct way. The problem is the results that I'm getting contradict my understanding of how it should…
13 years ago
13 years, 4 months ago
Hello! Direct3D 11 added several new resource types for shaders. The ones of interest for this post is Buffer, StructuredBuffer and ByteAddressBuffer. I have some questions abou…
13 years, 4 months ago