8ย years, 9ย months ago
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Community contributions featuredThe basic mechanics seem fairly simple and easy to extend to add features if needed. The math/probability stuff can be visualized, and the game can calculate things for the playโฆ
8ย years, 9ย months ago
8ย years, 9ย months ago
8ย years, 9ย months ago
Program it to follow expectations (this is "free" in the sense that it is the fundamental basis of any sort of cognition AFAIK), then ensure it has all the information. Filter oโฆ
8ย years, 9ย months ago
Treat your design as a description of a huge possibility space (you are more defining a whole new sub-genre of games at this point, not a specific implementation). Treat each meโฆ
8ย years, 9ย months ago
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See all in DiscussionsThe basic mechanics seem fairly simple and easy to extend to add features if needed. The math/probability stuff can be โฆ
8ย years, 9ย months ago
Program it to follow expectations (this is "free" in the sense that it is the fundamental basis of any sort โฆ
8ย years, 9ย months ago
Treat your design as a description of a huge possibility space (you are more defining a whole new sub-genre of โฆ
8ย years, 9ย months ago