19ย years, 11ย months ago
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19ย years, 11ย months ago
Hey everyone. I was just wondering if you can use an existing texture and use its sub region for texture mapping instead of the entire one without any copying or creation oโฆ
19ย years, 11ย months ago
Hey guys! Just a few questions regarding mipmapping in OpenGL. 1. How can I build my own mipmap levels without the gluBuild2DMipmaps() func? 2. Can you dynamically change the LOโฆ
20ย years ago
Hi guys, I have made a lot of progress with my geometry clipmaps implementation but I have a small problem that I just can't figure out. I am using displacement mapping with VBOโฆ
20ย years ago
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See all in DiscussionsI gave you all some extra points to make it up to all of you [wink]
19ย years, 11ย months ago
Quote:Original post by shurcoolPerhaps it would be better not to use VBOs for that one quad you're using to display โฆ
19ย years, 11ย months ago
Just one problem. VBOs.I have a couple of VBO vertex and texture coords buffers. Thus it's static.Don't tell me to โฆ
19ย years, 11ย months ago