13 years, 9 months ago
Highlights
This tutorial does exactly what you are looking for: http://www.geeks3d.com/20101126/direct3d-11-tessellation-tutorial/ It shows how to build any parametric surface entirely in…
13 years, 9 months ago
14 years, 2 months ago
Hi Guys, I was using "hardcoded" values on a XML file to specify absolute world position and load my scene objects, but now that I've added quite a few objects it…
14 years, 4 months ago
Hi, Well, suppose I have a depth map and just want to render pixels that are on the specific depth of the depth map. Its not a common depth test, because I might have fragments…
15 years, 1 month ago
14 years, 2 months ago
Latest Activity
See all in DiscussionsThis tutorial does exactly what you are looking for: http://www.geeks3d.com/20101126/direct3d-11-tessellation-tutorial/ It shows how to build any parametric surface entirely in …
13 years, 9 months ago
Thinking on this more, I came up with an approach you can use UAVs(D3D11) to avoid GS overhead. I never …
14 years, 2 months ago
The reason of your results is because with a VS and a PS you can only select ONE rendertarget to …
14 years, 2 months ago