15 years ago
Highlights
15 years ago
It sounds to me as though you simply need a less granular message, i.e. one that is atomic. It should contain enough information for the view to know what to display and how, su…
15 years ago
I'm sketching out the design of my game messaging system and find myself unsure of how the implementation details of the Message class and the distinctly different member va…
15 years ago
I'm currently coding a basic 2d rendering system intended to be used as the base for a tile-based strategy game I plan to make. The beginings of it are implemented, and ther…
15 years, 1 month ago
Events should be light, should not contain "state" information beyond source/target information, and should refer to "static" data if complex components are…
15 years ago
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See all in DiscussionsIt sounds to me as though you simply need a less granular message, i.e. one that is atomic. It should …
15 years ago
Events should be light, should not contain "state" information beyond source/target information, and should refer to "static" data if complex …
15 years ago
Thanks for the code sketch and I will admit that me overthinking things is totally possibly, but I think I …
15 years ago