8 years ago
Highlights
What I meant about quadrants was splitting the screen space up to prevent having to iterate through all nodes. Instead start with 1/4 of the screen space, cast a ray from those…
8 years ago
Hi, my problem is a little difficult to describe. But I have a question about an enemy that I'm working on. It's a 2d game based in unity. What I want to achieve is an enemy ai…
8 years ago
11 years, 8 months ago
Hi, so I have a simple question in terms of dependency injection with c++. Say I have 3 classes A, B and C. If both B and C have a dependency on A, what is the best way to injec…
11 years, 8 months ago
Hi, I'm trying to draw some opengl textures after some SFML draw calls. from what I understand I need to call pushGLStates before and draw calls and then…
11 years, 9 months ago
Latest Activity
See all in DiscussionsWhat I meant about quadrants was splitting the screen space up to prevent having to iterate through all nodes. Instead …
8 years ago
Hi, my problem is a little difficult to describe. But I have a question about an enemy that I'm working …
8 years ago
Thanks ChaosEngine! Some of the points you made, I had thought about as well but I wasn't too sure since c++ …
11 years, 8 months ago