8 years, 5 months ago
Highlights
The easiest approach is probably to do: return { init: function() end, update: function() end } That will push the table onto the stack as a return value when you call the chunk…
8 years, 5 months ago
8 years, 6 months ago
Hello. I'm trying to implement skeletal animation and loading my model and animation from COLLADA files. I've read all the data from the file and I've got my bones and vertex we…
11 years, 5 months ago
Hey. I'm thinking a bit about a simple turn-based combat system, nothing fancy but at least something out of the ordinary. It's planned to be implemented in a r…
13 years, 4 months ago
Hello, I've worked on a tile-based on and off for a while. I have three classes, TileManager, TileLayer and Tile. The first one contains a list of TileLayers and really only…
13 years, 10 months ago
Latest Activity
See all in DiscussionsThe easiest approach is probably to do: return { init: function() end, update: function() end } That will push the …
8 years, 5 months ago
Both stb_image.h and stb_image_write.h was updated a month ago: https://github.com/nothings/stb I use both without any problems. It has some limitations …
8 years, 6 months ago
mat4 animationTransformation = TRANSFORM_Root * vertexWeights0 + ... Correct me if I'm wrong, but it appears that you're …
11 years, 5 months ago