10 years, 9 months ago
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10 years, 9 months ago
Unity gives me 1: Quaternion inertiaTensorRotation : The rotation of the inertia tensor. 2:Vector3 inertiaTensor : The diagonal inertia tensor of mass relativ…
10 years, 9 months ago
I am using unity 3d and rolling my own semi physical vehicle physics. Is taking the Inertia Tensor magnitude a legitimate way to find angularAcceleration? Vector3…
10 years, 9 months ago
I render my sky box with a separate camera with a field of view of 60 degrees. The rest of the game is rendered with a separate camera with a variable field of view with can be…
12 years, 10 months ago
[font=Calibri][color=#000000]I am working on a hybrid RTS / third person shooter. [/font] [font=Calibri][color=#000000]Up to 10 players 5 vs. 5[/font] [color=#000000][font=Calib…
14 years, 8 months ago
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See all in DiscussionsUnity gives me 1: Quaternion inertiaTensorRotation : The rotation of the inertia tensor. 2:Vector3 inertiaTensor : The diagonal inertia …
10 years, 9 months ago
Thanks What does body.orientation.Unrotate() do? Am I right in thinking that body.orientation.Unrotate() takes a eulerAngle and returns the …
10 years, 9 months ago
I am using unity 3d and rolling my own semi physical vehicle physics. Is taking the Inertia Tensor magnitude …
10 years, 9 months ago