7 years, 11 months ago
Highlights
Community contributions featuredWell I don't have exact # for you, but I switched a project from using dense vertex coloring to using texturing(implicit UV's though). The texture based version was at least 25%…
7 years, 11 months ago
I converted some code to use tiled resources and noticed a few issues that I was wondering if anyone else knows anything about. First of all, the tiled resource is working and v…
8 years, 10 months ago
Is there any clear advantage with either of these? Are vulkan drivers reliable on windows for all of AMD/Nvidia/Intel(ie not like OpenGL last time I used it)?
9 years, 8 months ago
10 years, 5 months ago
Hello-- I'm implementing Bruneton's precomputed atmospheric scattering and have stumbled over a slight issue. I can always see the outline of the planets sphere, even th…
14 years, 8 months ago
Latest Activity
See all in DiscussionsWell I don't have exact # for you, but I switched a project from using dense vertex coloring to using …
7 years, 11 months ago
I converted some code to use tiled resources and noticed a few issues that I was wondering if anyone else …
8 years, 10 months ago
Is there any clear advantage with either of these? Are vulkan drivers reliable on windows for all of AMD/Nvidia/Intel(ie …
9 years, 8 months ago