13 years, 2 months ago
Highlights
Yep that's almost exactly how I have it right now. Then for my Inventory class I have an "addItem(Item item)" function. It iterates through the list to see if the it…
13 years, 2 months ago
I've been messing around making some small elements of an RPG game engine. Just today I've gotten a dialog system that pulls from XML all the NPC messages, user options,…
13 years, 2 months ago
14 years, 10 months ago
To do my AI I wanted to use Lua with registered functions to get information about the AI controlled entity and the world while also letting me modify it's position/rotation…
14 years, 10 months ago
So I've been working on a simple component based entity system so I can create entities on the fly without have to have extreme levels of inheritance. This way if I want an…
14 years, 11 months ago
Latest Activity
See all in DiscussionsYep that's almost exactly how I have it right now. Then for my Inventory class I have an "addItem(Item item)" …
13 years, 2 months ago
I've been messing around making some small elements of an RPG game engine. Just today I've gotten a dialog …
13 years, 2 months ago
[color="#1C2837"]When you say units, are you implying that you have like a master AI system and then child AI subsystems? …
14 years, 10 months ago