13 years, 10 months ago
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13 years, 10 months ago
Not sure, but it was the first thing that came to mind. The way I would do it is every frame, get the camera to get the Transform component of the Entity it is attached to, and…
13 years, 10 months ago
Hello there Right now, I'm working on a project with a group of people. We're basically trying to get together a 2D RPG (with a twist - more on that in a minute), and we…
14 years, 6 months ago
Hello everyone I'm facing a.. I hope.. simple issue for my isometric game. Right now I've made the tiles, and it works brilliantly, but I've decided I wanted to crea…
14 years, 10 months ago
Hello GameDev.net Right now I'm working on a small project which basically involves reading in binary data from a file and then interpreting that to draw an isometric, tiled…
14 years, 10 months ago
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See all in DiscussionsNot sure, but it was the first thing that came to mind. The way I would do it is every …
13 years, 10 months ago
If you are using component-entity architecture (not sure if you are since you didn't specify), you could just create a …
13 years, 10 months ago
I'd just recommend a plain old consumer-producer model - but I use that pretty much everywhere c:
14 years, 5 months ago