9ย years, 10ย months ago
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Community contributions featuredThank Hodgman for the debugging tip. I will try it.
9ย years, 10ย months ago
9ย years, 10ย months ago
AFAIK, in Directx 11 there are two ways to get the total number of samples that pass the depth test and the stencil test: 1. If we use an unordered access view with an inโฆ
9ย years, 8ย months ago
I want to render silhouettes edges using the geometry shader. First I create an index buffer (with adjacent indices) and a vertex buffer then render. For testing, the geometry sโฆ
9ย years, 10ย months ago
I am trying to implement the stochastic rasterization based on the paper: "Real-Time Stochastic Rasterization on Conventional GPU Architectures" and provided pseudo code.โฆ
10ย years ago
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See all in DiscussionsAFAIK, in Directx 11 there are two ways to get the total number of samples that pass the depth test โฆ
9ย years, 8ย months ago
Thank Hodgman for the debugging tip. I will try it.
9ย years, 10ย months ago
Thank Crossbones and MJP for the reply. If I am using the same index buffer and vertex buffer to โฆ
9ย years, 10ย months ago