12 years, 5 months ago
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Community contributions featured12 years, 5 months ago
Almost immediately after posting, I found a solution; however, I don't understand why I works. I changed the line: normalMap = normalMap * 2 - 1; // Normalize to &…
12 years, 5 months ago
Hello, I'm trying to implement lighting with normal maps in my 2D prototype. I'm stuck on a strange issue where the lighting fades out below my lights. It looks like the…
12 years, 5 months ago
I'm using XNA to make a game in which mouse movement controls the rotation of the camera. When running in windowed mode, I wanted to ensure that the cursor doesn't leave…
14 years, 7 months ago
In games where you are the leader of an independent state (a civilization, city state, ect), do you think controversial policy issues should be avoided when possible? I'm as…
14 years, 8 months ago
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See all in DiscussionsAlmost immediately after posting, I found a solution; however, I don't understand why I works. I changed the line: …
12 years, 5 months ago
Thank you for the replies. Inverting the g channel first was definitely an issue. It led me to realising …
12 years, 5 months ago
Hello, I'm trying to implement lighting with normal maps in my 2D prototype. I'm stuck on a strange issue …
12 years, 5 months ago