12 years, 1 month ago
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12 years, 1 month ago
You should definitely be able to do that.. by first drawing all your visible geometry only to the depth-buffer, then drawing the subtracted object like a stencil volume, and the…
12 years, 1 month ago
DISCLAIMER: I'm using Unity, but I just need the theory here, really. As a warning on the Unity player, there's no invisible walls, so please don't fly off the edge of the world…
12 years, 1 month ago
[font=helvetica neue][size=2][/font] Pictured above is what I am trying to accomplish. I'm projecting a hexagon grid onto some terrain using Unity's blob light projector…
14 years, 9 months ago
Are you aiming for CSG, perhaps something like the following? ftp://ftp.sgi.com/opengl/contrib/blythe/advanced99/notes/node22.html I had that open a while ago, but I thin…
12 years, 1 month ago
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See all in DiscussionsYou should definitely be able to do that.. by first drawing all your visible geometry only to the depth-buffer, then …
12 years, 1 month ago
Are you aiming for CSG, perhaps something like the following? ftp://ftp.sgi.com/opengl/contrib/blythe/advanced99/notes/node22.html I had that open a while ago, but …
12 years, 1 month ago
DISCLAIMER: I'm using Unity, but I just need the theory here, really. As a warning on the Unity player, there's …
12 years, 1 month ago