14 years, 3 months ago
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Community contributions featured14 years, 3 months ago
uniform int enabled; void main () { if (enabled) { RunMyPixelShaderTask(); } } It is possible to pass varying variables and attribute variables down to pixel shader but I don…
14 years, 3 months ago
Hi guys, For some reasons, I want to disable the pixel shader (fragment shader). It means that the hardware will throw fragments away right after they come out of the rasterizat…
14 years, 3 months ago
Hi guys, At the moment, I aim to estimate the time it takes to perform vertex processing. Say, I have a graphics rendering pipeline as follows: -------------------- ------------…
14 years, 4 months ago
Hi all, I got a problem with Transform Feedback and hope someone here can help me out. I want to capture vertex position and vertex normal while performing rendering and save th…
14 years, 4 months ago
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See all in Discussionsuniform int enabled; void main () { if (enabled) { RunMyPixelShaderTask(); } } It is possible to pass varying variables …
14 years, 3 months ago
[quote name='donguow' timestamp='1340634594' post='4952666'] Nope. I just want to measure the processing time when pixel processing stage is disabled. It …
14 years, 3 months ago
What are you trying to achieve? Occlusion culling? Nope. I just want to measure the processing time when pixel processing …
14 years, 3 months ago