14 years, 8 months ago
Highlights
Yes we are using d3dImage to render the Direct3D 10 scene via a shared texture... there is also some Direct2D stuff mixed in there as well. So it's a bit of a complicated sc…
14 years, 8 months ago
14 years, 8 months ago
Hi, Our application is using Shared Surfaces to interop between Direct3D10 and WPF (using d3dimage). Basically the concept is to created a shared Direct3D9 surface that is attac…
14 years, 8 months ago
Found this thread after I had posted http://www.gamedev.net/topic/606138-slimdx-issues-with-keyedmutex-and-wpf/ I'm going to try the "staging resource" technique f…
14 years, 8 months ago
Latest Activity
Yes we are using d3dImage to render the Direct3D 10 scene via a shared texture... there is also some Direct2D …
14 years, 8 months ago
Found this thread after I had posted http://www.gamedev.net/topic/606138-slimdx-issues-with-keyedmutex-and-wpf/ I'm going to try the "staging resource" technique for synchronizing and se
14 years, 8 months ago
Hi, Our application is using Shared Surfaces to interop between Direct3D10 and WPF (using d3dimage). Basically the concept is to …
14 years, 8 months ago