14 years ago
Highlights
Generally, you need some 'a-team' style clock synchronisation. Can be as simple as using timestamps to measure roundtrip latency (and half it) and convert local time to…
14 years ago
14 years ago
14 years, 1 month ago
Hey guys, I am currently working on my online mode for my Bomberman Clone. I´ve implemented a UDP Layer so far that has some reliability functionality, such as package acknowled…
14 years, 1 month ago
Hey guys, I programmed a Bomberman Clone that is playable over a network. This currently works well enough in a LAN, but not online. I have read a lot of topics about networking…
14 years, 2 months ago
Latest Activity
See all in DiscussionsGenerally, you need some 'a-team' style clock synchronisation. Can be as simple as using timestamps to measure roundtrip latency (and …
14 years ago
I didn't speak clearly. (sleep deprivation, lol) Yeah, I didn't mean screen updates. I meant updates of client positions, etc. …
14 years ago
In general, the client will attempt to estimate the clock of the server by using time stamps in packets. There …
14 years ago